When I first started work on the project it looked as though it was going to become a factory rooftop. It had been poorly imported into unreal, the texture was poor since I’d used a 1024x1024 map for the rooftop base.
As I came close to finishing the rooftop I was unhappy with it and I found I didn’t like it as much as I should have so I decided to redo it through the Christmas holidays.
As soon as the holidays started I began looking for tutorials on anything unreal based just from creating a simple bsp to adding water volume to a level. This was the clicking point for unreal I needed and then I began working on my new base.
As soon as the holidays started I began looking for tutorials on anything unreal based just from creating a simple bsp to adding water volume to a level. This was the clicking point for unreal I needed and then I began working on my new base.
I actually found it easier to work more in unreal then working in 3DS Max and spent most of my time on that making a base, adding extras, editing lighting and so on.
I changed my rooftop because I felt it didn’t work as a level and when I’d finish remaking my base I had created a larger level. The textures were a lot clearer, I’d created a slight surrounding to the level as well. I feel my new rooftop is better than my old rooftop.