Monday, 30 March 2009
Feedback
A first point on how Wednesday is set out. I know I’ve spoken to a few people about it and they agree. I feel it would be more beneficial if we had the lecture in the afternoon and the film in the morning. After we have the amazing, passionate, creative lectures I always want to go and do some work, or paint something amazing but then we get the film and while watching the film the creative drive goes down hill. So it would be nice to have the really awesome lecture then go home and want to do really creative work.
I’ve mostly enjoyed the traditional art this year at university. It’s been the first time that I’ve felt like I’ve actually been doing some form of art course since A level was particularly bad. I enjoy the lessons thoroughly and I feel it has given me a better understanding and appreciation for art and artists.
I feel that even though I’m slightly behind with the 3DS Max work, I am slowly getting to terms with the programs. Since I more enjoy the drawing side I’ve been neglecting the computer work so having more traditional artwork to do would probably put me off 3DS Max even more. Luckily I have had that magic ‘click’ moment and will do more of my own work in holidays with 3DS Max.
Friday, 27 March 2009
AWESOME!
(http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=100658)
The first thing to really get my creative juices flowing was an animation which joined together the concepts of steampunk with old myths and legends. It was an entry for a competition, which it deservedly won. Just the style of artwork in it is beautiful. I love how it looks so dull and dusty yet the animation and the way it's been painted and made into an animation brings it to life. It seems so scratchy yet it picks up the tone and idea so well, plus it seems like such an epic concept for some form of game.
(http://www.metanamorph.com/)
The second thing that made me feel all creative inside was work by a street artist called Edgar Mueller. He makes things on such a bigger scale to Julian Beever and uses paint rather then chalks to get a crisper look. I just love how his work manages to engulf whole streets, turning a simple road into a rage river or a lava flow. The fact he can not just work on pavement, but manage to work out perspective and fight the weather just makes it seem so much more brilliant. It just proves that you don't need a pencil and paper to get creative.
Sunday, 15 March 2009
When I'm older I want to be...
Well there’s a lot of things I want to get out of university. I want to develop skills in the areas that the course focuses in. I want to be able to use the programs, talk the lingo and hopefully get a job that corresponds to the course. I don’t particularly want to be stuck in Tesco until I’m about 50 either…
One of my major more dream-like goals that I have is to work for either Capcom or Square Enix, but alas that dream is probably a little bit out of my reach, but still something to aim for. I would love to just work in the industry most, since gaming is a hobbie and art is a passion.
I enjoy the course thoroughly at the moment, it’s one of the best things I think I’ve done in along time. The art lessons make so much better sense then the ones did in my old school where we just got told to copy other artists work. I want to be able to show the skills I gain from the course to the world and hopefully to people who want me as part of their team.
Whenever I think of reflecting on where I want to be in the future or what I want to do I always remember back to the first art lesson I had in Sixth Form. The teacher asked all the students why they chose to do art and out of everyone I was the only one who could answer her, and I will remember my answer to this day as it was one of the most cheesiest things I’ve said in my life “Because it’s my passion.”
the bad blog. It will get some major edits to it when my mind wants to kick into gear.
When it comes to companies wanting different individual types I believe they can be both right. I believe that graduate artists may have a more professional aim where as liberal artists may bring something new a refreshing into the mix.
Education could meet these views by listening to the companies. Companies will have standards and will be looking for skills, education will build on the individuals skills. Plus adverts ask for experienced artists, education will create said experienced artists.
I know through my studies at university I have grown as an artist and my understanding of art has improved, so I feel now I would be more prepared to join a company with the skills I have now rathern then before starting the course.
And I'm wired for sound
In games one of my favourite composers is Nobuo Uematsu. He is the composer used for most of the Final Fantasy games, Lost Odyssey, Chrono Trigger and Super Smash Bros. Brawl. He also has his own band called The Black Mages which create a rock/metal versions of a lot of his older songs from Final Fantasy games. Jonathan Coulton is another very famous composer (This is a triumph, I’m making a note here: huge success…)
My key Sonic moment…saving Tails on the last level in Sonic the Hedgehog 2???
As a child I will always remember the scene where Aeris died in Final Fantasy VII, the music alone was beautiful. The scene started with just a low hum then as a piece of materia fell from her hair, the moment it hit the floor the music started up and it just became such a powerful piece.
Nile Rodgers/Bernard Edwards composition 'Good Times’ is certainly a well known composition. For me it’s probably not that influential but since it’s up beat and used quite a bit in adverts I’m sure it’s probably influential.
Mmmmmmmm Additives...
Additive and subtractive refers to how the world of games is created.
Additive environments begins with nothing, which is called a void. The designer then starts to place items into it. The Quake engines (Quake, Quake II, Quake III Arena) and The Half-Life engine (Half-Life) use additive environments
Subtractive environments are opposite to additive environments. There is no void in a subtractive environment. The world starts with an infinite solid which designers must subtract from to create spaces for a user. The Unreal Engine (Unreal Tournament, Deus Ex) and The Dark Engine (Thief, System Shock 2) use subtractive environment.
Some companies specialise in “Middleware”. This is software that includes elements a game developer may need for a game. Gamebryo and RenderWare are some of the more known Middleware programs
Since there is such a high demand for amazing quality in next generation consoles it’s hard to keep up with the hype. Also game engine has to do much more then what it originally had to do to keep up with demand.
Culture
The gaming culture takes up most of my life. The Playstation 3 is near enough always on. On days where I have no work to do I can sit playing a game all day. I often spend a lot of my holidays getting games completed the moment I buy them. I buy atleast one game a month on average and last month I bought at least 3 games.
When it comes to online friends I do have quite a few contacts who are game orientated who I met via gaming sites. When I was a lot younger I used to spend most of my days on sites like Runescape and Neopets and through forums and meeting people I ended up gaining quite a few contacts with the same likes as me. I still talk to a few but I mostly chat with old friends and university friends.
Recessssssssion.
As the world suffers economic downfall many different industries are feeling the pinch, even the gaming industry. Many employees are beginning to worry over job losses and companies are being closed or being bought out. At the moment the gaming industry is at a low due to recession.
This causes major challenges. Companies have to battle the lack of money and funds to make games and pay employees. This can cause problems in game development, putting titles back or even dropping games all together. Though it will be less felt within big game companies a few smaller ones will suffer complications.
Eidos Interactive is one of the company’s who have felt the recession. They have recently gone into debt and as of now, Square Enix is planning to buy them.
At the moment, compared to many parts of the world the gaming industry seems quite sound. especially in the major companies which have quite a lot of money. The recession will be felt a lot later along the line, around the time I finish university, meaning it will be hard to find a job but as long as people continue to buy games the gaming industry will keep on going.