Sunday, 15 March 2009

And I'm wired for sound

Sound is one of the many important things in games which gives away genre and creates an ambiance. It is used to create tension, portray a feeling, to scare the player and to make something seem ten times more interesting. When multiple sensory organs are used the experience is enhanced (something to do with munching on crisps on some TV show with some famous scientific chef, it stuck in my head)

In games one of my favourite composers is Nobuo Uematsu. He is the composer used for most of the Final Fantasy games, Lost Odyssey, Chrono Trigger and Super Smash Bros. Brawl. He also has his own band called The Black Mages which create a rock/metal versions of a lot of his older songs from Final Fantasy games. Jonathan Coulton is another very famous composer (This is a triumph, I’m making a note here: huge success…)

My key Sonic moment…saving Tails on the last level in Sonic the Hedgehog 2???
As a child I will always remember the scene where Aeris died in Final Fantasy VII, the music alone was beautiful. The scene started with just a low hum then as a piece of materia fell from her hair, the moment it hit the floor the music started up and it just became such a powerful piece.



Nile Rodgers/Bernard Edwards composition 'Good Times’ is certainly a well known composition. For me it’s probably not that influential but since it’s up beat and used quite a bit in adverts I’m sure it’s probably influential.

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