Aspiration has a lot of meanings though the one I’m going for is “what’s my dream”.I have lots of aspirations, many for the future beyond university but I will focus a lot more on what I want to achieve over the summer.
Over the summer I wish to improve my skills in both the 3D and drawing departments.
When it comes to the 3D work I am still slower then I hope to be and I feel that my work is still not as good as I could make it. I hope that either going back and redoing old projects or doing projects that will be set for us will speed up my work.
One aspect I want to get truly good at is creating a human figure. When it came to creating my character in the Mortal Engines project I was unhappy with it even though I had redone it. First time I created my character I tried to make it from box modelling which did not work so well for me. I chose to model it a different way and I got better results the second time round so I am hoping that I can continue creating characters and hopefully get a better grasp at modelling them. Another thing I would like to better my skills at is the texturing side of 3D. There are a lot of things I still need to learn about texturing. It’s only recently I’ve been starting to use multiple maps to gain a more pleasing result.
When it comes to the drawing side of the course I wish to again further my skills. I still have a horrible manga like style seeping through my work and I want to get it gone. It affects my character development a lot and I want to keep it away from work related things. I also want to work on trying to integrate a Manet style into my work to show that my recreations are improving my own style.
Another thing would be again to practise perspective, especially with ovals since I tend to be rather bad at them still. I also want to try and broaden my style so I can draw less organic shapes and harsher lines and shapes. 
Of course the major aspiration would be to make it into third year so I can continue on this course to the very end and hopefully to a job in the gaming industry after that.
If I was to ever get my dream job it would be working somewhere within Square Enix but judging from their high standards that’s a long way off. Before that though I wouldn’t mind working for any company. I’d love to work on some form of character design but at the moment that is a weak area for me so I plan to practice it in the summer. I am also looking at company sites seeing when internships are going back up so I can try and apply for one to see if I have a chance of getting in.

When I had created the white box I used it to help with creating a concept for the level. I changed the colour of the lighting to work out what would look better. In the concept I blocked off areas and added rubble to hopefully give it a more run down, broken feel.
I double checked that everything was correctly named and collision meshes were placed where needed on the items. I made sure everything had the needed texture maps, not just diffuse but specular and also normal maps.
After getting everything until unreal that I had made and everything had been placed into the group project I considered that part of my work was complete.
While walking through Leicester it’s quite easy to notice that it’s rather built up, dull and unless you go to certain areas it lacks a lot of greenery. This is when the thought occurred to me “Do people living in Leicester realise how beautiful the parks are around them?”
Right outside Leicester there is Bradgate Park and just walking through it is awe-inspiring. It’s such a different environment compared to the centre of Leicester so how wonderful would it be to put something based off Bradgate Park right in front of the Highcross.
I now knew what I wanted to create, a tree of some form to place in the middle of Leicester but I didn’t just want to plant a tree. As a statement planting a tree would work but I wanted to get more creative.
I had an idea about using Willow shoots and weaving them to create a shape of a tree. We used to have a dome house in my primary school made of weaved willow and kids used to play in it all the time. It was very natural and it would also sprout leaves as well. Though I liked this idea I wanted to create something a little different, using man made materials.
I started to look through different sculptures to try and get an idea of what I could create; I wanted to create the essence of the trees, twisted, hollow. I wanted kids to be able to play around it and find it interesting to look at too. My mind drifted to one of the old Bradgate Park briefs where we had to create a wire sculpture. I then began to imagine it in a bigger scale. It would have the essence of a tree, kids would be able to climb through it and play around it. Though only problem then would be that it wouldn’t be very colourful at all. 

The picture above is a screenshot of an airship I created for the mortal engines project. It took at least 3 weeks and tweaking over a holiday period. At the time it was one of the best models I’d created.
And this picture is of a more recent piece of 3D work. Again it’s a type of vehicle but it’s a lot more simple and without texturing. It took less time compared to the first one. It also has more detail in compared to the first, since I created indents for doors and handles.
This was the first picture I did in my first year. It was a digipaint of the canal. At the time it was very blotchy and the colours were all wrong. It also took me a few days to make.
This is the first picture I created in the second year. The colouring is a lot better, perspective is more correct and I’ve managed to put more detail into it. It’s not as blotchy but the lines are more sketchy and loose. 

