Monday, 12 April 2010

Progress

I’m dedicating this blog to progress.

Every so often while rummaging through my room I’ll find a sketchbook that’s years old, look through it and be amazed at how much my artwork has changed.
More recently I’ve been looking at university work and how much I’ve progressed from first year and through second year.

When I first started the course I didn’t know how to create things in 3DS Max and I wasn’t that confident at digipainting. The very first digipaint I created was very blotchy, the colours were too bright, the shading wasn’t right and the background was just as strong as the foreground. My life drawing wasn’t proportioned correctly either.

When it came to the 3D work, everything was classed as an improvement from making a small church to texturing but I never noticed how much I’d improved on 3D work until this year. At the beginning of the year I wasn’t confident with my 3D work. Though I managed to complete the tasks I was given I still wasn’t happy with what I did. In the second semester however the first thing I made was a wheelie bin and I was quite happy with it. After that I created some trash then moved onto the group project, to which I made a white box of the room and more rubbish. The items I created in second semester looked much better than first semester, even the white box I created for the group project seemed a lot better then what I was making in the first semester. In the first semester it took weeks to get everything made and textured and in second semester I could make small assets in a few hours.

The picture above is a screenshot of an airship I created for the mortal engines project. It took at least 3 weeks and tweaking over a holiday period. At the time it was one of the best models I’d created.

And this picture is of a more recent piece of 3D work. Again it’s a type of vehicle but it’s a lot more simple and without texturing. It took less time compared to the first one. It also has more detail in compared to the first, since I created indents for doors and handles.

When it comes to the artwork throughout the year I don’t think I’m improved as much as I have in my game production work. I have however improved greatly from the beginning of first year.

This was the first picture I did in my first year. It was a digipaint of the canal. At the time it was very blotchy and the colours were all wrong. It also took me a few days to make.


This is the first picture I created in the second year. The colouring is a lot better, perspective is more correct and I’ve managed to put more detail into it. It’s not as blotchy but the lines are more sketchy and loose.

I have also improved on my life drawing skills, developing a better sense of proportion also developing different styles and colouring. The first of the two pictures below is the first year drawing, the bottom one is the second year

No comments: