Firstly all that information from the first link (http://www.bioware.com/bioware_info/jobs/positions/art_director.html) wasn’t that useful considering the page could not be found…anyway onto the blog.
After reading a few of the other links it seems the art director is just like Captain Kirk of Starship Enterprise. They’re responsible for quite a few things it seems. They are important for such things as game style, visual tones and so many other things as well as being indirectly responsible for objects, characters, textures and the list continues. Art Directors oversees what goes on in the art department.
When Art Directors get to draw things or create something it’s going to be creative but there would also be like an overseers role. Artists that work underneath the director will have to be watched so they keep on topic. It will be the overseeing part of the Art Director’s role that will be similar through other Directors roles. An Art Director would be focused solely on the art side of game design, this would be considered quite different to a film Director who focuses on the whole film.
To become an Art Director a key qualities must include being able the work in a team, leadership qualities, good communication skills and preferably being able to draw and use the correct equipment needed. As an Art Director oversees the team communication skills would definitely be needed and leadership skills would be needed to lead the team. Being able to work in a team would be useful as an Art Director works with other people.
Wednesday, 19 November 2008
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