Wednesday, 19 November 2008

game design yay!

Gameplay:
Something that seems to be difficult to define. After having a gander over a few sites and trying to find a suitable definition to mutate into my own it seems all I can make of the word “gameplay” is gamer interaction with elements in a game. An appalling attempt at a definition on my behalf but I found a much better attempt which I liked:
“A general term that's difficult to define, but on the whole relates to the way a game responds to a player's control, and how enjoyable the overall experience proves as a result.” (http://www.game.co.uk/lowdown.aspx?lid=7771&cm_sp=contenthub-_-topnav-_-jargon)

The leading lights in game design could be anyone in the game design world. Surely every company has made a brilliant game in the eyes of at least one person. But within the companies an artist would be key in design but not the only component. They would need to design characters, and places but another person would be needed for plot. This means game design is not just a single persons responsibility.

Game design takes place after preparation. Much like how Chris Crawford lays it out. A goal must be chosen first and the correct research carried out before the game is actually designed. The designing of the game is just one of the many phases there is in creating a complete game. Different genres may have different goals and different research would be needed.

When I play a game I want a game that will grip me from the beginning to the end. Though I like graphics, it’s not important. The environments have to be imaginative and the characters have to be original. A key importance is the plot. It has to twist and turn in unexpected ways to keep me hooked.

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