In my visual design I find my style has constantly changed but still has the horrible manga style. I feel I have improved my skills throughout second year and due to me doing more Photoshop and digital painting I have started to improve a lot more in my computer skills. I enjoyed doing work in the holidays a lot as I managed to mix together my interests with the university work to get a result I was pleased with.
In my game production I felt at the beginning of the year I started out really slow and being at year one level still. I felt my first semester projects did not go as well as I’d hoped though I was quite proud of the vehicle I created at the time. When it came to second semester I began to use 3DS Max more and I became quicker at using it. I also started to like what I was starting to create and even though it was making trash I felt it was the best thing I’d created over the year. When it came to the group project I managed to get a lot faster at making things and started to enjoy using 3DS Max even more.
If I could have changed anything over the past year it would probably be to redo my whole first semester. I feel I could have worked a lot harder in the first semester especially with the 3D Environment and Vehicle. I would also like to go back on the Visual Design and do more work for the first semester. I really feel I began to work harder in the second semester compared to the first semester. I would probably would go back and do more sketches in my sketchbook and do more work off the computer since I enjoy using traditional media and I have not used it so much over this year.Over this year I feel I’ve learnt a lot to do with programmes. I have found that I have become a lot quicker with my work and a lot more efficient due to learning more about the programmes I use. I have become faster at creating 3D assets and faster and unwrapping them too. In Photoshop I have began to make my own brushes to give a more realistic effect to my paintings and it also allows me to play with new styles as well.
I also learnt how to use Unreal this year and have enjoyed using it. I created my own room and added physics to some of the items in the room. I wish I had spent more time using the engine, being able to add effects to things.

When I had created the white box I used it to help with creating a concept for the level. I changed the colour of the lighting to work out what would look better. In the concept I blocked off areas and added rubble to hopefully give it a more run down, broken feel.
I double checked that everything was correctly named and collision meshes were placed where needed on the items. I made sure everything had the needed texture maps, not just diffuse but specular and also normal maps.
After getting everything until unreal that I had made and everything had been placed into the group project I considered that part of my work was complete.
While walking through Leicester it’s quite easy to notice that it’s rather built up, dull and unless you go to certain areas it lacks a lot of greenery. This is when the thought occurred to me “Do people living in Leicester realise how beautiful the parks are around them?”
Right outside Leicester there is Bradgate Park and just walking through it is awe-inspiring. It’s such a different environment compared to the centre of Leicester so how wonderful would it be to put something based off Bradgate Park right in front of the Highcross.
I now knew what I wanted to create, a tree of some form to place in the middle of Leicester but I didn’t just want to plant a tree. As a statement planting a tree would work but I wanted to get more creative.
I had an idea about using Willow shoots and weaving them to create a shape of a tree. We used to have a dome house in my primary school made of weaved willow and kids used to play in it all the time. It was very natural and it would also sprout leaves as well. Though I liked this idea I wanted to create something a little different, using man made materials.
I started to look through different sculptures to try and get an idea of what I could create; I wanted to create the essence of the trees, twisted, hollow. I wanted kids to be able to play around it and find it interesting to look at too. My mind drifted to one of the old Bradgate Park briefs where we had to create a wire sculpture. I then began to imagine it in a bigger scale. It would have the essence of a tree, kids would be able to climb through it and play around it. Though only problem then would be that it wouldn’t be very colourful at all. 

The picture above is a screenshot of an airship I created for the mortal engines project. It took at least 3 weeks and tweaking over a holiday period. At the time it was one of the best models I’d created.
And this picture is of a more recent piece of 3D work. Again it’s a type of vehicle but it’s a lot more simple and without texturing. It took less time compared to the first one. It also has more detail in compared to the first, since I created indents for doors and handles.
This was the first picture I did in my first year. It was a digipaint of the canal. At the time it was very blotchy and the colours were all wrong. It also took me a few days to make.
This is the first picture I created in the second year. The colouring is a lot better, perspective is more correct and I’ve managed to put more detail into it. It’s not as blotchy but the lines are more sketchy and loose. 


Another example of how graphics have outshone the game play was the most recent Final Fantasy game, Final Fantasy XIII. Never had I seen such attention to detail in some skin. It was such a visually stunning game but when playing the game I found that it felt like I was playing through some form of artist showcase. The game play was appalling, there were some good ideas but they were thrown together so badly nothing fitted and worked well. The characters were unlikeable too. Maybe it was just the company at fault, trying to prove they could bring something new to an old series but after playing a lot of Squares prettier games I find myself losing faith in the games industry.
After playing quite a few games recently I’ve found that I’ve enjoyed the most a fighting game called Blazblue: Calamity Trigger. Sure it’s a fighting game meaning minimal plot but a plot still exists, the characters are likeable and to top it all off it’s a 2D sprite fighter. 





When playing a Final Fantasy game I tend to end of becoming attached to at least one character, mostly the main character but this time no one has grabbed my attention. Sure they look great but personality is another issue all together. At the moment the characters are just socially inept morons with colourful back story. Maybe it’s because the opening few hours the game flitters from character to character meaning you don’t really get a main character. It could even be because of the voice actors.

